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Overview

The Entity Explorer panel in the GLuaLS sidebar shows all entities in the server world. You can browse their properties, NetworkVars, and table fields in a tree view without writing print calls.

Opening the explorer

You can use the Entity Explorer whenever the debugger is connected:
  1. Click the GLuaLS icon in the sidebar
  2. Open the Entity Explorer section
Use Refresh if the entity list is out of date.

Entity list

The top level shows all entities grouped or listed by class. Each entity shows:
  • Entity index (e.g., [42])
  • Class name (e.g., prop_physics)
  • Map model or description if available
The explorer updates as entities spawn or leave the game.

Expanding entity properties

Click any entity to expand it and see its properties:

Editing properties

When the debugger is paused (at a breakpoint), you can edit entity properties directly in the tree:
  1. Expand the entity in the explorer
  2. Click the value next to a property
  3. Type a new value (evaluated as a Lua expression)
  4. Press Enter
You can edit only while paused. When the game runs, the explorer is read-only to avoid race conditions.

Filtering entities

Type in the filter box above the entity list to show only matching class names. Filtering is case-insensitive.